When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
Time X is a keyword that represents the urgency of the heroes' quest. When a card with the Time X keyword is revealed, the players put X resource tokens on that card. These tokens are called "time counters." At the end of each refresh phase, remove 1 time counter from each card with the Time X keyword, if able. When the last time counter is removed, there will be a triggered effect that resolves on that card. Some encounter cards will also remove time counters, making it more difficult for the players to predict when they will run out of time.
Stage 1B of this scenario reads: â€œTime 4. Forced : After the last time counter is removed from this quest, lower each playerâ€™s threat elimination level by 10 for the remainder of the game. Then, place 4 time counters on this stage.â€
A playerâ€™s â€œthreat elimination levelâ€ is the amount of threat at which a player is eliminated. This number is typically 50. However, in this scenario, a playerâ€™s threat elimination level may be lower than 50. If a playerâ€™s threat is ever equal to or higher than their current threat elimination level, they are eliminated from the game.
Nalir is an objective-ally in Trouble in Tharbad. An attack made against Nalir works the same as an attack made against the player who controls Nalir, with one exception: undefended damage from an attack made against Nalir must be assigned to Nalir.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.