When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
Time X is a keyword that represents the urgency of the heroes' quest. When a card with the Time X keyword is revealed, the players put X resource tokens on that card. These tokens are called "time counters." At the end of each refresh phase, remove 1 time counter from each card with the Time X keyword, if able. When the last time counter is removed, there will be a triggered effect that resolves on that card. Some encounter cards will also remove time counters, making it more difficult for the players to predict when they will run out of time.
There are a number of effects in The Dunland Trap that trigger after a player draws a card. If several of these effects are in play at the same time, it can be difficult to keep track of the m all. In order to manage multiple effects that share the same trigger, it can be helpful to keep this strategy in mind:
After a player draws a card, check each encounter card in play for a Forced effect that triggers at that time. Then, resolve each effect before moving on.This may cause the scenario to progress slowly at first, but as the players become familiar with the various Forced effects, the game will advance more quickly
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.