If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
Time X is a keyword that represents the urgency of the heroes' quest. When a card with the Time X keyword is revealed, the players put X resource tokens on that card. These tokens are called "time counters." At the end of each refresh phase, remove 1 time counter from each card with the Time X keyword, if able. When the last time counter is removed, there will be a triggered effect that resolves on that card. Some encounter cards will also remove time counters, making it more difficult for the players to predict when they will run out of time.
When setting up The Antlered Crown, the players are instructed to create the "Raven deck." To do this, remove each enemy card in both the Dunlending Warriors and Dunlending Raiders from the encounter deck. Shuffle the removed enemy cards into a deck. This is the Raven deck.
When a player is instructed to reveal a card from the Raven deck, resolve the staging of that card as if it was just revealed from the encounter deck. If a card with surge is revealed from the Raven deck, the players must reveal the top card of the encounter deck for the surge effect.
Whenever an enemy would leave play, it should be placed in the discard pile of the deck that it originated from: An enemy from the encounter deck should be placed in the encounter deck discard pile. An enemy from the Raven deck should be placed in the Raven deck discard pile. If the Raven deck is empty at any time, shuffle the Raven deck discard pile back into the Raven deck.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.