If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
Two players are at stage 2B, The Enemy's Servant, when they remove the last time counter at the end of the refresh phase. The Enemy's Servant has the text: "Forced: After the last time counter is removed from this stage, trigger each Scour effect currently in play." So the players examine each encounter card in play and discover that there are 2 cards with the Scour keyword in play: Bellach and Collapsed Tower.
Bellach reads: "Scour: Each player must search the encounter deck and discard pile for an Orc enemy and add it to the staging area." Collapsed Tower reads: "Scour: Return this location to the staging area and place 2 damage here." Player 1 is the first player, so he decides to resolve the scour effect on Collapsed Tower and places 2 damage on it. Then, player 1 and 2 resolve the scour effect on Bellach. They each search the encounter deck and discard pile for an Orc enemy, add them to the staging area, and shuffle the encounter deck
Scour is a new keyword that represents the efforts of Bellach and his minions to discover Celebrimbor's hidden forge and the heroes who seek it. The scour keyword does nothing by itself, but when the players are instructed by quest card or encounter card text to trigger a scour effect they must resolve the effect that follows the scour keyword on that card. The effect that follows the scour keyword on a card is called the "scour effect."
Time X is a keyword that represents the urgency of the heroes' quest. When a card with the Time X keyword is revealed, the players put X resource tokens on that card. These tokens are called "time counters." At the end of each refresh phase, remove 1 time counter from each card with the Time X keyword, if able. When the last time counter is removed, there will be a triggered effect that resolves on that card. Some encounter cards will also remove time counters, making it more difficult for the players to predict when they will run out of time.
The Orcs' Search is an objective that represents the efforts of Bellach and his servants to discover Celebrimbor's hidden forge and the heroes who search for it. As the agents of Mordor scour the ruins of Ost-in-Edhil, certain encounter card effects place damage on locations to represent their progress. This is significant because The Orcs' Search reads: "When a location has damage equal to its printed quest points, place it facedown underneath The Orcs' Search." When a location is placed facedown underneath The Orcs' Search, it means that Bellach and his minions have searched that location, bringing them one step closer to finding the knowledge they seek and leaving the heroes fewer places to hide.
Other cards besides locations can also be placed facedown underneath The Orcs' Search by various encounter card effects. When the players are instructed to place a card facedown underneath The Orcs' Search, they must first discard any tokens on that card and any attachments attached to that card. Facedown cards underneath The Orcs' Search are not in play and only interact with card effects that specifically reference cards underneath The Orcs' Search.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.