If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
Unlike most scenarios that use a single encounter deck, this scenario uses twoencounter decks. At the beginning of the game, players shuffle the Over the Misty Mountains Grim and Western Lands cards into one deck and the Misty Mountain Goblins andThe Great Goblin cards into a second deck. This second deck is set aside, inactive. Players cannot interact with the inactive encounter deck unless they are instructed to make it the active encounter deck by a quest effect. The active encounter deck is the encounter deck that is in play. Cards and game effects that interact with the encounter deck only affect the active encounter deck.If a quest card effect causes the second encounter deck to become the active encounter deck, all encounter cards currently in play and in the encounter discard pile are also removed from the game along with the first encounter deck. These cards have become inactive and are set aside.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.