If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
An enemy with the Indestructible keyword cannot be destroyed by damage, even when it has damage on it equal to its hit points.
Karl is first player when he quests successfully at stage 2B, whcih reads: "Forced: After questing successfully, place 1 progress on Smaug the Golden. Then, the first player makes a burgle attempt. If successful, the first player takes the top treasure card from under The Lonely Mountain into his hand. Then, the players may advance to stage 3." So, Karl discards the top card of the encounter deck: Dark Bats. It has no burgle effect, so again he discards the top card of the encounter deck: Desolation of Smaug. It has a burgle effect that reads: "Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's cost." Karl reveals Great Yew Bow, with a cost of 2. He only has 1 card in his hand with a cost of 2, so he decides to use the text on The Lonely Mountain: " Action: When making a burgle attempt, the first player may spend 2 resources to take the revealed card into hand and reveal the next card." Karl removes 2 resources from Bilbo Baggins' resource pool to take Great Yew Bow into his hand and reveals the next card of his deck: King Under the Mountain, with cost of 2. (This is now the revealed card.) He now has 2 cards in his hand that match the revealed card's cost, so he discards them both to burgle successfully and take the topmost treasure card from under The Lonely Mountain into his hand.
"Burgle" is a new game effect featured on some encounter cards in The Lonely Mountain. Burgle effects are ignored except while making a "burgle attempt." Burgle attempts represent Bilbo Baggins' efforts to sneak past Smaug in order to steal treasure from the dragon's lair without waking him. To make a burgle attempt, the first player must follow these steps:
Step 1 - When a card instructs the first player to make a burgle attempt, he must discard cards from the top of the encounter deck until a card with a burgle effect is discarded. Read and resolve the burgle effect as outlined in steps 2 and 3.
Step 2 - The first player shuffles his deck and reveals the top card. If the first player has no cards left in his deck, then the burgle attempt automatically fails.
Step 3 - Each burgle effect instructs the first player to discard a number of cards that match either the revealed card's sphere, type, cost, or a combination of those things. If the first player discards the required cards from his hand, the burgle attempt is successful. If he cannot, the burgle attempt fails.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.