When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
Grapple is a keyword that represents the many tentacles of the seaâ€‘beast grasping onto different parts of the Stormcaller , threatening to pull the ship underwater. When an enemy with the Grapple keyword is revealed, or when you are instructed to resolve an enemyâ€™s Grapple keyword, immediately attach that enemy facedown to the location in the staging area specified in parentheses (for example, the location with the highest , or the highest quest points). If more than one location meets the specified criteria, the first player may choose which of those locations the enemy grapples. If there are no locations in the staging area, add the enemy to the staging area without attaching it to any location. While attached to a location by the Grapple keyword, an enemy is â€œgrappled withâ€ that location.
While grappled with a location, an enemy is not considered to be in the staging area, cannot be engaged, and is immune to player card effects. Instead, it adds 2 to the of the location it is grappled with.
When a location becomes the active location, or when a location in the staging area is explored, any enemies grappled with that location are detached, flipped faceup, and added to the staging area as normal enemies. Thus, by traveling to a location, the players can engage and attack the tentacles grappled with that location, freeing the Stormcaller from the creatureâ€™s grasp!
An enemy with the Indestructible keyword cannot be destroyed by damage, even when it has damage on it equal to its hit points.
This Adventure Pack includes two separate encounter sets: The Stormcaller encounter set and The Thing in the Depths encounter set. The setup instructions for this scenario instructs the players to â€œBuild the encounter deck using only The Stormcaller and Corsair Raiders encounter sets, setting The Thing in the Depths and The Stormcaller Elite encounter sets aside, out of play.â€ When setting up this scenario, players should set the entire The Thing in the Depths encounter set aside for the time being, shuffling together only the Corsair Raiders and The Stormcaller encounter sets. When the players advance to stage 2, the â€œWhen Revealedâ€ effect of that stage will remove the Corsair Raiders encounter set from the game and shuffle The Thing in the Depths encounter set into the encounter deck, completely changing the nature of the scenario!
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.