If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
This scenario includes nine double-sided locations that do not have the Uncharted keyword. Instead, one has the Grotto trait, while the other side has the Underwater trait. During Setup, the players are instructed to "prepare the Grotto deck". First, the players must remove the double-sided "Shrine to Morgoth" card and set it aside (this card is put into play during stage 2). Then, turn the remained of the double-sided locations Grotto side face-up, and shuffle then together into a separate pile. This pile is referred to as "the Grotto deck."
Players may freely look at the Grotto side of the top location of the Grotto deck. However, players cannot look at the facedown Underwater sides of any location until they are instructed to flip that location. Flipping a double-sided location from one side to the another removes all progress from it.
During the game, locations will often be placed from the top of the Grotto deck into the staging area. This must be done with the location entering with its Grotto side face-up, without looking at its Underwater side (unless instructed otherwse).
Because these locations are double-sided, they cannot enter the encounter deck or discard pile for any reason. When one of these locations is explored, if its Grotto side is face-up, it is shuffled back into the Grotto deck, Grotto side face-up. If it is Underwater side face-up when it is explored, it has the victory keyword and is therefore placed in the victory display.
Note that Grotto locations do not always have the same Underwater location on its facedown side.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.