If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
During this quest, players are instructed to guard the Gollum objective card. At the beginning of the game, the players choose one player to guard Gollum. This player places the Gollum objective card in front of him to represent that he is guarding it. Various effects in the encounter and quest deck, as well as the effect on Gollum itself, interact with the player who is guarding Gollum.
Once a player is guarding Gollum, that player cannot relinquish the responsibility to another player unless card text allows, orâ€“in some casesâ€“mandates a change. The text on the Gollum objective itself allows the players to choose a new guard at the end of each game round.
The Gollum objective has hit points, and it is possible that he will be destroyed during the quest. If Gollum is destroyed, or leaves play for any reason, the players have lost the game. Gollum cannot be used to attack, defend, or commit to a quest. Otherwise, Gollum is considered an ally character under the control of the player guarding him. Card effects that affect allies do affect him, and any attachment that can be played on an ally can be played on Gollum.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.