Lord of the Rings LCG Companion

Lord of the Rings LCG Companion

Conflict At The Carrock

Shadows of Mirkwood Cycle

FFG official difficulty rating

Players difficulty rating (6.2)

rated by 104 players

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Keywords

Surge

When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.

Doomed X

If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.

Rulings

Setup

When setting up Conflict at the Carrock, players are instructed to remove some cards from the encounter deck, and set them aside, out of play. These cards are placed away from the playing area and do not interact with the game until instructed by the cards of the scenario. After removing these cards, players are also instructed to immediately shuffle some of them back into the encounter deck. This may seem confusing at first; it is simply to ensure the proper number of cards are in the encounter deck for the number of players in the game. After being instructed to remove 4 copies of the 'Sacked!' card from the encounter deck, players are asked to shuffle 1 copy of the 'Sacked!' card per player back into the deck. Since there are 5 total copies of 'Sacked!' in the deck, the end result of this is that the game begins with 1 more 'Sacked!' card in the encounter deck than the number of players in the game.

Immune to Player Card Effects

The Carrock, a location card in the encounter deck, has the text "Immune to player card effects." This text means that players cannot select The Carrock as the target of any card effect, and that The Carrock ignores the effect of any player card that would directly interact with it.

Ally Objective Card: Grimbeorn the Old

In this scenario, players may encounter an "ally objective" card, Grimbeorn the Old. If Grimbeorn is revealed from the encounter deck during the quest phase, he enters the staging area as an objective. If the players claim Grimbeorn the Old (as instructed by his card text), he becomes an ally under the control of the first player. The first player may then use Grimbeorn in the same manner he would use any ally he controls. If Grimbeorn the Old leaves play for any reason, the card is placed in the encounter discard pile.

Q: Is Against the Trolls (SoM 32) the final stage of Conflict at the Carrock?
A: Yes.
Q: If a Sacked! (SoM 48) card is placed on a hero while that hero is questing is that hero removed from the quest?
A: No. Sacked! specifies only that the hero cannot commit to the quest, and the hero is already committed. However, the hero cannot commit to quests on future rounds while Sacked! is attached.
Q: What happens to Banks of the Anduin (CORE 113) if it is drawn as a Shadow card?
A: It will be discarded from play at the end of the combat phase, like other Shadow cards. When a card is drawn as a Shadow card, only its Shadow text is considered to be active.
Q: When do "after this enemy attacks" Forced effects like those on Chieftan Ufthak (CORE 90) and Wargs (CORE 85) resolve?
A: These effects resolve immediately after step 4 of enemy attack resolution.
During step 2 of Setup, "Place Heroes and Set Initial Threat Levels", add one resource to each hero's resource pool. Then remove the following cards:
  • Conflict at the Carrock
    • 2x Muck Adder
    • 2x River Langflood
    • 2x A Frightened Beast
    • 1x Sacked
    • 2x Roasted Slowly
  • Journey Down the Anduin
    • 1x Massing at Night
    • 2x Gladden Fields
  • Wilderlands
    • 1x Hill Troll
    • 1x Marsh Adder
    • 2x Despair

To play normal mode, just follow the setup instructions on the quest card.

Basic game

When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:

Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.

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