Lord of the Rings LCG Companion

Lord of the Rings LCG Companion

A Journey to Rhosgobel

Shadows of Mirkwood Cycle

FFG official difficulty rating

Players difficulty rating (6.1)

rated by 80 players

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Keywords

Doomed X

If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.

Surge

When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.

Guarded

The guarded keyword is a reminder on some objective cards to reveal and attach the next card of the encounter deck to the objective when it enters the staging area from the encounter deck, and place them both in the staging area. The objective cannot be claimed as long as any encounter card is attached. Once that encounter is dealt with, the objective remains in the staging area until it is claimed. If another objective card comes up while attaching a card for the guarded keyword, place the second objective in the staging area, and use the next card of the encounter deck to fulfil the original keyword effect. Enemy and location cards attached to guarded objectives do still count their threat while the enemy or location is in the staging area. An encounter card attached to a guarded objective is dealt with in the following method, depending on its card type:

  • Enemy: The enemy leaves play, either by being defeated or as the result of a card effect.
  • Location: The location leaves play, either by being fully explored or as the result of a card effect.
  • Treachery: The treachery's effects resolve, or are cancelled (Treachery cards are immediately triggered when they are revealed.)

Once all encounter cards attached to a guarded objective are dealt with, the players can claim the objective in the manner specified by its card text.

Rulings

Ally Objective Card: Wilyador

In this scenario, the players encounter an “ally objective” card, Wilyador, the Eagle. This card has a constant effect that reads, “The first player gains control of Wilyador, as an ally.” This means that the first player takes control of Wilyador, and can use him in the same manner he would use any ally he controls. At the end of each round, when the first player token passes to a new player, the new first player also gains control of Wilyador. Wilyador also has the text “no attachments.” This means that players cannot play or move attachment cards onto Wilyador. If Wilyador leaves play for any reason, the players have lost the game. Additionally, if the player who controls Wilyador is eliminated, the players have lost the game.

Removed from Game

Players may be instructed to remove cards from the game during this scenario. When a card is removed from the game, it should be set aside and ignored for the rest of the game. Do not place any “removed from game” cards in the discard pile, as effects that bring cards back from the discard pile no longer interact with these cards.

Dol Guldur Beastmaster

Dol Guldur Beastmaster

Should read: "Forced: When Dol Guldur Beastmaster attacks..."

The additional shadow card is dealt when the Dol Guldur Beastmaster is chosen during step 1 of enemy attack resolution.

Q: Wilyador (SoM 64) cannot be healed of more than 5 wounds by a single effect, so how do I resolve the "when revealed" text on Return to Rhosgobel 3B (SoM62)?
A: Heal 5 wounds from Wilyador for each Athelas objective card as its own separate action.
Q: When do "after this enemy attacks" Forced effects like those on Chieftan Ufthak (CORE 90) and Wargs (CORE 85) resolve?
A: These effects resolve immediately after step 4 of enemy attack resolution.
Q: How does a player resolve the situation in which a single hero has multiple copies of Caught in a Web (CORE 80) attached?
A: The player must pay for each copy of Caught in a Web before the hero can ready. Each copy of the card creates an independent condition that must be fulfilled before readying the attached hero, so if each condition is not fulfilled the hero cannot ready. End result, if a hero has two copies of Caught in a Web attached, the player will have to pay 4 resources from that hero's resource pool in order to ready the card.
During step 2 of Setup, "Place Heroes and Set Initial Threat Levels", add one resource to each hero's resource pool. Then remove the following cards:
  • A Journey to Rhosgobel
    • 3x Exhaustion
    • 3x Swarming Insects
    • 1x Festering Wounds
  • Dol Guldur Orcs
    • 1x Chieftain Ufthak
    • 1x Dol Guldur Beast Master
    • 1x Necromancer's Pass
    • 2x Necromancer's Reach
  • Spiders of Mirkwood
    • 2x Caught in the Web
    • 1x Eyes of the Forest
    • 1x Hummerthorns

To play normal mode, just follow the setup instructions on the quest card.

Basic game

When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:

Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.

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