When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
The guarded keyword is a reminder on some objective cards to reveal and attach the next card of the encounter deck to the objective when it enters the staging area from the encounter deck, and place them both in the staging area. The objective cannot be claimed as long as any encounter card is attached. Once that encounter is dealt with, the objective remains in the staging area until it is claimed. If another objective card comes up while attaching a card for the guarded keyword, place the second objective in the staging area, and use the next card of the encounter deck to fulfil the original keyword effect. Enemy and location cards attached to guarded objectives do still count their threat while the enemy or location is in the staging area. An encounter card attached to a guarded objective is dealt with in the following method, depending on its card type:
Once all encounter cards attached to a guarded objective are dealt with, the players can claim the objective in the manner specified by its card text.
Objective-hero is a new card type in The Long Arm of Mordor. The four objective-heroes in this scenario represent the brave Haradrim of Kahlielâ€™s tribe who are fighting against Sauronâ€™s Orcs in order to save the heroes and escape from the oppressive rule of Mordor. An objective-hero is both an objective and a neutral hero. An objective-hero functions the same as a regular hero with the following exceptions: an objective-hero has no threat cost and does not count towards the hero limit of 3.
As a neutral hero, each objective-hero collects 1 resource at the beginning of the resource phase, and resources from its resource pool may be spent to pay for neutral player cards.
When setting up The Long Arm of Mordor, each player is instructed to take control of an objective-hero. Starting with the first player, each player should choose 1 of the available objective-heroes in turn order. Then, any unused objective-heroes are removed from the game.
Each objective-hero in The Long Arm of Mordor has the text: â€œIf (this hero) leaves play, you are eliminated from the game.â€ This text cannot be modified in any way.
At the beginning of The Long Arm of Mordor, the heroes are still recovering from their difficult desert crossing. To represent this in the scenario, the players are instructed to place their heroes in the staging area during setup. Stage 1A reads: â€œFor the remainder of the game, heroes in the staging area are in play but under no playerâ€™s control, immune to player card effects, and their text boxes are considered to be blank.â€ This creates a lasting effect that applies to heroes while they are in the staging area.
When an effect causes a player to take control of a hero in the staging area, that player moves that hero from the staging area to his play area. Once that hero is no longer in the staging area, the lasting effect created by stage 1A no longer applies to it.
While a hero is under no playerâ€™s control, it does not collect resources during the resource phase.
When a card effect refers to ownership of a hero, the player who â€˜ownsâ€™ that hero is the player who selected that hero as one of his starting heroes during the gameâ€™s setup. If a hero in the staging area has its hit points reduced to 0, it is destroyed and placed in its ownerâ€™s discard pile.
When the players advance to stage 3A, they are instructed to attach each hero in the staging area to a different Orc enemy in the staging area. Each hero attached to an Orc enemy is guarded by that enemy. While a hero is guarded by an enemy, it is treated like a guarded objective.
When a card refers to the â€œstage numberâ€ of a quest card, it is referencing the numerical value of the sequence in the upper left hand corner of that quest card.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.