Lord of the Rings LCG Companion

Lord of the Rings LCG Round Sequence

Number of Players

Difficulty Levels

Saga Expansions Rules

Effects Reference

Playing Solo Reference

Setting the Game

  1. Shuffle decks

    • Shuffle
      player decks
      your deck
    • Build the encounter deck from the encounter sets indicated on the quest cards
    • Follow the instructions on the "Setup" face of the Nightmare Mode card. Remove all indicated cards and shuffle the Nightmare Deck in the encounter deck.
    • Easy mode indicator Remove any card with the "difficulty" indicator around its encounter set icon (a gold border) from the current scenario's encounter deck.
    • Shuffle the encounter deck.
  2. Determine first player

    , who gets the first player token.

    You are always the first player

  3. Place Heroes and Set Initial Threat Levels

    • At the beginning of the Campaign, record the name of
      each player
      your
      heroes. Any change or dead hero from one scenario to the next adds +1 starting threat.
    • Follow any Setup instruction on Boons & Burdens from the Campaign Pool. Attach 'Permanent' Boons & Burdens to the recorded heroes.
    • The first player takes
      Take
      control of a Hero with the Ring-bearer trait with The One Ring attached to him, or Aragorn.
    • The first player must take
      Take
      control of Bilbo Baggins.
    • Add one to each
      player's
      of your
      hero's resource pool.
  4. Setup Token Bank

  5. Draw Starting Hand

    (6 cards)
  6. Set Quest Cards

  7. Follow Scenario Setup Instruction

    • Follow any instruction of quest card 1A.
    • Flip the Nightmare Mode card from the "Setup" face to the "Nightmare Mode" face and follow any additional instruction.
    • Place the Campaign Card next to the quest card and follow any additional instruction.
    • Follow any instruction of quest card 1B.
    • Surge, Doomed, and Guarded keywords should be resolved any time the card on which they occur is revealed from the encounter deck, including during setup.

Round Sequence

  1. Resource

    • Each player simultaneously adds
      Add
      1 to each of
      his
      your
      heroes' resource pools.
    • After collecting resources,
      each player draws
      draw
      1 [PlayerCard].
    • Player actions.
  2. Planning

    • Each player, starting with the first player,
      You
      can spend to play ally & attachment cards from
      their
      your
      hand into
      their
      your
      play area.
      Attachment cards are assigned to one of the player's cards & are placed face up & overlapped by the card they are attached to.
      A player
      You
      can share the resource tokens of each hero that is within the same sphere of influence.
      Neutral cards can be paid for with the from any of the player's hero's resource pools.
  3. Quest

    1. Step 1 - Commit characters:
      Each player, starting with the first player, exhausts
      exhaust
      the heroes & allies that
      they
      you
      want to commit to the quest.
    2. Step 2 - Staging:
      Cards are revealed
      One card is revealed
      from the encounter deck
      , equal to the number of players
      &
      are
      is
      placed face up in the staging area.
      Players reveal encounter cards individually in player order during the staging step of the quest phase and resolves individually its staging.
      If the encounter deck is emptied, shuffle the discard deck & place it face down as the encounter deck.

      Player actions.

    3. Step 3 - Resolution: The sum of the of all committed characters is compared with the sum of the of all cards in the staging area.
      • = no further action is required.
      • > the difference is added in to the current stage of the quest or location card, if in play.
      • > the difference is added to
        each player's
        your
        threat tracker.
      Players immediately
      Immediately
      advance to the next stage of a quest as soon as
      they
      you
      place a number of equal to or greater than the number of quest points the current quest card has. Reveal the next quest card and follow any instruction. This does not interrupt the round sequence.

      Player actions.

  4. Travel

    • One location card can be moved from the staging area & placed alongside the current quest card to be the active location, provided no other location card is active (any progress tokens that are earned by questing are placed on the active location card whilst it is in play).
    • Player actions.
  5. Encounter

    • Each player, starting with the first player, has
      You have
      the option to engage one enemy from the staging area. The engaged enemy is moved in front of
      the player
      you
      .
    • Player actions.
    • For each player, starting with the first player, an
      An
      engagement check is made against all enemies in the staging area.
      • Each enemy's engagement value, from highest to lowest, is compared to the current player's threat level.
      • If the engagement value is less than or equal to the current player's threat level, the enemy engages the player. This is done by moving the enemy in front of
        the player
        you
        .
      • Engagement checks alternate between players until all enemies in the staging area, that can be engaged, have been engaged.
    • Player actions.
  6. Combat

    • Beginning with the first player, each player deals
      Deal
      shadow cards: an card is placed face down on each engaged enemy card (from the enemy with the highest engagement value to the lowest). No cards are placed if the encounter deck is emptied in the combat phase.
    • Step 1 - Enemy attacks:
      • Beginning with the first player, each player resolves
        Resolve
        all enemy attacks as follows:
        • Choose an enemy whose attack is to be resolved.
        • Choose one Hero or Ally as the defender. The character is exhausted (the player can choose to let the attack go undefended).
        • Flip over the encounter card that was placed on the enemy & resolve shadow effects if any.
        • Resolve the combat by comparing the attacking card's strength with the defending card's strength .
          • ≥ no damage dealt.
          • > the difference is added in to the attacked card.
          • If the attack is undefended equaling the value of the enemy must be dealt to a single Hero (without taking into account its value).
          • The character dies if the number of on the card equals the card's Hit Points. The card is discarded.
    • Step 2 - Players attacks:
      • Choose a character or characters that will attack an enemy. Character(s) is/are exhausted. An enemy can only be attacked once
        per player
        .
      • Resolve the combat as above using the combined of your characters against the of the target.
      • Dead enemies are immediately discarded, as well as their shadow cards.
      Once all combat has been resolved, shadow cards on the remaining enemies are discarded. Enemies that have not been killed this round remain engaged with the player, but are no longer engaged with specific characters.
  7. Refresh

    • All exhausted cards are readied.
    • Each player's
      Your
      threat value is increased by 1.
    • The first player token is passed to the left.
    • The first player gains control of the attached Ring-bearer or Aragorn, all resources in that hero's resource pool, and all cards attached to that hero
    • The first player takes control of Bilbo Baggins, all resources in his pool, and all cards attached to him.
    • Player actions.

Ending the Game

LOTR LCG Quest Companion thread Cardboard of the Rings podcast The Grey Company podcast Hall of Beorn Card Search Tales from the Cards blog Master of Lore blog RingsDb