If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
Tom has committed the characters Gandalf and an Ithilien Tracker to the quest card Ambush in Ithilien (1B), which has the battle keyword. When resolving this quest, instead of using his charactersâ€™ , Tom counts their total . Gandalf has an of 4, and the Ithilien Tracker has an of 1, for a total of 5. Tom compares this total against the in the staging area, which is currently a 3. Tom therefore quests successfully, and makes 2 progress on the quest.
If a quest card has the battle keyword, when characters are committed to that quest, they count their total instead of their total when resolving the quest. Enemies and locations in the staging area still use their in opposition to this quest attempt.
The Spectral keyword represents ghostly enemies who cannot be harmed without the courage and force of will to stand up to their horrifying presence. When characters attack an enemy with the Spectral keyword, they must use their instead of their to determine their attack strength.
Enemies still substract their from your attack strength to determine how much damage is dealt. Effects that deal direct damage will still affect an enemy with the Spectral keyword.
During setup, stage 1A of the quest instructs players to set aside the 3 Night objectives (Eventide, Dusk and Midnight). The players then put Eventide into play, next to the current quest. These objectives cannot be claimed by the players, and only one will be in play at a time (next to the current quest).
The Night objective that is currently in play is the "current" Night objective, and shows the time of night from the heroes' perspective. Many encounter cards in this scenario have additional or different effects that are active only during the specified time of night, as follows:
While Dusk is in play, the Dusk effects of all encounter cards are active.
While Midnight is in play, the Midnight effects of all encounter cards are active.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.