If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
When a player reveals an encounter card with the Peril keyword, he must resolve the staging of that card on his own without conferring with the other players. The other players cannot take any actions or trigger any responses during the resolution of that card's staging.
When setting up Flight to the Ford, players are instructed to create a "Burden deck." To do this, take each of the burden cards with the Flight to the Ford burden set icon and shuffle them into a deck, then set that deck next to the quest deck.
When a burden card is discarded from play, place it into the encounter deck discard pile. After the players defeat the scenario, any burden cards in the encounter deck and encounter deck discard pile are added to the players' campaign pool.
When setting up Flight to the Ford, players are instructed to set the Ring-bearer's life at 15. To do this, the players place a threat tracker by the quest deck and set it at 15. This threat tracker is now a "life tracker" and is used to track the Ring-bearer's life.
When the players are instructed to reduce the Ring-bearer's life by any amount, they reduce the number on the life tracker by that amount. Cards that remove damage from characters cannot increase the number on the Ring-bearer's life tracker. If the Ring-bearer's life reaches 0, the players lose the game.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.