Lord of the Rings LCG Companion

Lord of the Rings LCG Companion

Foundations of Stone

Dwarrowdelf Cycle

FFG official difficulty rating

Players difficulty rating (5.9)

rated by 60 players

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Keywords

Doomed X

If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.

Surge

When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.

Rulings

Setup

This scenario uses the Cave Torch objective card. During setup the first player selects any hero to attach it to, and that hero bears the Cave Torch for the rest of the game. If the Cave Torch would leave play, then it is removed from the game. During setup players should not shuffle the Foundations of Stone encounter set into the encounter deck, but set it aside, out of play. This encounter set will be shuffled into the encounter deck at a later point in the scenario.

Creating a Staging Area

When instructed to "Create your own staging area," each player sets aside an area in front of himself to serve as his own private staging area. Only players that share a common staging area can interact with each other in any way. Players continue to resolve each phase of the game in turn order, starting with the First Player (which continues to move), but the resolution of each phase occurs as if only the player or players that share any given staging area are currently present in the game.

  • Players cannot affect players (or cards controlled by players) that do not share a common staging area. This means that you cannot lower a player's threat, play an attachment on one of his characters, etc., unless that player shares a staging area with you.
  • During the encounter phase, players only reveal 1 card per player that shares their staging area. So in a 4 person game, where 4 players have been separated, each player would add 1 card to his staging area.
  • Encounter card effects are limited to each staging area. For example, if an effect references "each player," then that effect only refers to each player that shares the staging area to which the encounter card would be added.

Joining Another Player

On stage 4B players are instructed to "join another player" after completing their current quest card. Joining another player happens at the beginning of the travel phase. The joining player(s) must add any encounter cards in his own staging area to the staging area of the player(s) he is joining with, keeping any enemies engaged with him and discarding any active location in the staging area being left. If multiple players complete their current quest card during the same phase, they join quests starting with the First Player and proceeding clockwise around the table. If there is no player to join, then players must continue to stage 5.

Encounter Cards with Actions

An "Action:" on an encounter card in play can be triggered by any player, following normal restrictions on triggering abilities.

Q: When players have separate staging areas at stage 4 of Foundations of Stone, can there be multiple copies of unique cards in play?
A: No. Players must still respect the rules for playing unique cards when they are split up. For example, if a player has Gandalf (CORE 73) in play, then no other player can play Gandalf.
Q: How does the card Lost and Alone (DD 124) work? What if the hero gets attached to a Nameless Thing (DD 125) or was my last hero in play?
A: You only put the lost hero back into play if you draw the hero, whether during the resource phase or through a card effect. If the hero is discarded or attached to a card like a Nameless Thing, then treat it like any other card. In the latter situation, the value of the hero would be null, since it has no printed cost. If your last hero gets shuffled into your deck you are not eliminated from the game; heroes are not considered to be killed unless they are in your discard pile. You will continue playing until you either draw the hero, are eliminated through other means, or the game ends.
Q: If a card is attached to Nameless Thing (D 125) as part of the resolution of its Forced effect, is that card's game text active?
A: No. Cards that are attached to Nameless Thing (or Elder Nameless Thing) as a result of triggering its Forced effect are considered attachments with no card title or game text. The only active part of the attached card is its cost.
During step 2 of Setup, "Place Heroes and Set Initial Threat Levels", add one resource to each hero's resource pool. Then remove the following cards:
  • Foundations of Stone
    • 2x Lost and Alone
    • 2x Nameless Thing
    • 2x Elder Nameless Thing
  • Goblins of the Deep
    • 3x Watchful Eyes
  • Hazards of the Pit
    • 2x Crumbling Ruin
    • 1x Dark and Dreadful
    • 1x Sudden Pitfall
    • 1x Dreadful Gap
  • Twists and Turns
    • 2x Branching Paths
    • 2x Zigil Mineshaft
    • 1x Lightless Passage

To play normal mode, just follow the setup instructions on the quest card.

Basic game

When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:

Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.

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