If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
This scenario uses the Cave Torch objective card. During setup the first player selects any hero to attach it to, and that hero bears the Cave Torch for the rest of the game. If the Cave Torch would leave play, then it is removed from the game. During setup players should not shuffle the Foundations of Stone encounter set into the encounter deck, but set it aside, out of play. This encounter set will be shuffled into the encounter deck at a later point in the scenario.
When instructed to â€œCreate your own staging area,â€ each player sets aside an area in front of himself to serve as his own private staging area. Only players that share a common staging area can interact with each other in any way. Players continue to resolve each phase of the game in turn order, starting with the First Player (which continues to move), but the resolution of each phase occurs as if only the player or players that share any given staging area are currently present in the game.
On stage 4B players are instructed to â€œjoin another playerâ€ after completing their current quest card. Joining another player happens at the beginning of the travel phase. The joining player(s) must add any encounter cards in his own staging area to the staging area of the player(s) he is joining with, keeping any enemies engaged with him and discarding any active location in the staging area being left. If multiple players complete their current quest card during the same phase, they join quests starting with the First Player and proceeding clockwise around the table. If there is no player to join, then players must continue to stage 5.
An "Action:" on an encounter card in play can be triggered by any player, following normal restrictions on triggering abilities.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.