If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
An enemy with the Indestructible keyword cannot be destroyed by damage, even when it has damage on it equal to its hit points.
When a player reveals an encounter card with the Peril keyword, he must resolve the staging of that card on his own without conferring with the other players. The other players cannot take any actions or trigger any responses during the resolution of that card's staging.
To defeat The Ring Goes South, the Company of the Ring must escape the wargs that hunt them through Hollin by escaping into the Mines of Moria. Unfortunately, the entrance to the ancient dwarven stronghold is hidden by a magic spell and guarded by a dangerous creature that grabs hold of Frodo.
To help bring the Company's dilemma to life, stage 4A reads: "When Revealed: Make Doors of Durin the active location. Add Watcher in the Water to the staging area. Then, discard all tokens from the Ring-bearer and place it (and each card attached to it) face down under Watcher in the Water." While Frodo is face down and under the Watcher, he is still in play and so is each card attached to him. However, no player controls Frodo or any cards attached to him while he is face down.
Then, stage 4B reads: "There can be 2 active locations. During the travel phase, the players must travel to a location, if able." This represents the Company's search for the Doors and their effort to gain entrance while fighting off the many tentacles of the Watcher in the Water. Since there can be 2 active locations, if Doors of Durin is the only active location during the travel phase and there is at least 1 location in the staging area, the players must travel to a location. This is done by making the chosen location the active location in addition to Doors of Durin. Place the new active location next to Doors of Durin.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.