If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
When a player reveals an encounter card with the Peril keyword, he must resolve the staging of that card on his own without conferring with the other players. The other players cannot take any actions or trigger any responses during the resolution of that card's staging.
While questing for the first time at stage 1B, Three is Company, Tristan reveals Crawling Towards Him which reads: "Peril. Hide 2. When Revealed: If you have failed a Hide test this phase, remove each character you control from the quest." He exhausts Merry to commit him to the Hide test for a total of 2 . Then, he discards the top 2 cards of the encounter deck: Hunting for the Ring and The Marish for a total of 3 . At that moment he is about fail the hide test because the total of the discarded cards is greater than the total of the characters committed to the test. If he fails the test, the "When Revealed" effect on Crawling Towards Him will force him to remove his committed characters from the quest. Furthermore, there is a Black Rider in the staging area which reads: "Forced: After engaged player fails a Hide test, Black Rider makes an immediate attack." At first Tristan isn't concerned, but then he reads the text on stage 1B: "When a player fails a Hide test, each Nazgúl enemy in the staging area engages that player." This effect will cause the Black Rider to engage him, and then its "Forced" effect will trigger an attack. Tristan doesn't want that to happen, so he plays Halfling Determination from his hand to give Merry a +2 for a total of 4 . As a result, the total committed to the test is greater than the total and Tristan succeeds at the hide test.
Hide X is a new keyword in this scenario. When an encounter card with the Hide X keyword is revealed, the player who revealed the card must make a Hide test. If the encounter card with the Hide X keyword also has a "When Revealed" or "Forced" effect, the Hide test must be resolved before resolving the rest of the card.
When a player is instructed to make a Hide test, that player may exhaust any number of characters he controls to commit those characters to the Hide test. Then, that player discards the top X cards of the encounter deck where X is equal to the Hide X value. Add the total of the discarded cards and compare it to the total of the characters committed to the Hide test. If the total of the discarded cards is greater than the total of all characters committed to the Hide test, then that player fails the Hide test. If the total of the characters committed to the Hide test is greater than or equal to the total of the discarded cards, then the Hide test is successful. After the Hide test resolves, characters are no longer committed to the test.
Hide tests interrupt the regular turn sequence and create a new action window. After the total of the discarded cards has been determined, players are allowed to take actions. Once the Hide test is resolved, play continues as normal and player actions are restricted to regular action windows.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.