If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
When setting up "Into the Pit," players are instructed to remove First Hall and Bridge of Khazad-dúm from the encounter deck, and set them aside, out of play. These cards are placed away from the playing area and do not interact with the game until East-gate is explored, which will add First Hall to the staging area. Exploring First Hall will then add Bridge of Khazad-dúm to the staging area.
This scenario uses the Cave Torch objective card. The first player selects any hero to attach it to, and that hero will bear the Cave Torch for the rest of the game. If Cave Torch would leave play, either through a card effect or due to the hero it is attached to leaving play itself, then it is removed from the game. When a card is removed from the game, it should be set aside and ignored for the rest of the game. Do not place any "removed from game" cards in the discard pile, as effects that bring cards back from the discard pile no longer interact with these cards.
The location East-gate has the text, "Immune to card effects." This means that East-gate cannot be selected as the target of any card effect, and it ignores the effect of any card that would directlyinteract with it. The only way to place progress tokens on it is by questing, and once East-gate is the active location it remains the active location until it is fully explored (even cards like Dreadful Gap or Strider's Path would not be able to move it to the staging area).
Enemies that are dealt as shadow cards are not considered to be revealed from the encounter deck, and do not trigger the forced response on side 2B of the quest card The Fate of Balin.
An "Action:" on an encounter card in play can be triggered by any player, following normal restrictions on triggering abilities.
Some cards refer to the "last player." The last player is considered to be the player sitting directly to the right of the first player. If there is only one player playing, then that player is considered to be both the first and last player.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.