If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
When setting up â€œThe Redhorn Gate,â€ remove all copies of Snowstorm from the encounter deck, and set them aside, out of play. These cards are placed away from the playing area and do not interact with the game until instructed by the cards of the scenario.
In this scenario, the players must guard an â€œally objectiveâ€ card, Arwen UndÃ³miel. This card has a constant effect that reads, â€œThe first player gains control of Arwen UndÃ³miel, as an ally.â€ This means that the first player takes control of Arwen UndÃ³miel, and can use her in the same manner he would use any ally he controls. Other copies of a card titled Arwen UndÃ³miel cannot enter play by any means. At the end of each round, when the first player token passes to a new player, the new first player takes control of Arwen UndÃ³miel.If Arwen UndÃ³miel leaves play for any reason, the players have lost the game. Additionally, if the player who controls Arwen UndÃ³miel is eliminated, the players have lost the game.
Caradhras has the text, â€œPlayers cannot travel to Caradhras except by quest card effects.â€ This means that no card effect, other than one on a quest card, can make Caradhras the active location.
Should read: "Forced: After a character is declared as a defender against Snow Warg..."
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.