When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
Tom has committed the characters Gandalf and an Ithilien Tracker to the quest card Ambush in Ithilien (1B), which has the battle keyword. When resolving this quest, instead of using his charactersâ€™ , Tom counts their total . Gandalf has an of 4, and the Ithilien Tracker has an of 1, for a total of 5. Tom compares this total against the in the staging area, which is currently a 3. Tom therefore quests successfully, and makes 2 progress on the quest.
If a quest card has the battle keyword, when characters are committed to that quest, they count their total instead of their total when resolving the quest. Enemies and locations in the staging area still use their in opposition to this quest attempt.
When a location with the underworld keyword enters play, take cards from the top underworld deck equal to the specified value and stack them facedown underneath that location. When a location leaves play, any facedown cards stacked underneath that location are revealed one at a time, and added to the staging area. If a card from the underworld deck would be discarded, it is placed in the encounter deck discard pile. If a location with underworld is revealed from the encounter deck and there are no cards left in the underworld deck, then the underworld keyword has no effect.
Tom and Kris are playing the scenario â€œInto Ithilien,â€ and two copies of Southron Mercenaries are in play. Southron Mercenaries has the keyword archery X, where X is the number of players in the game. This gives a cumulative archery value of 4. At the beginning of the combat phase, the players decide to deal 2 damage to Krisâ€™ ally Gandalf, and 2 damage to Tomâ€™s hero Denethor.
While a card with the archery keyword is in play, players must deal damage to character cards in play equal to the specified archery value at the beginning of each combat phase. This damage can be dealt to characters under any player's control, and it can be divided among the players as they see fit. If there is disagreement as to where to assign archery damage, the first player makes the final decision. If multiple cards with the archery keyword are in play, the effects are cumulative. Remember that does not block archery damage.
When setting up â€œThe Stewardâ€™s Fear,â€ remove all the enemy cards from the Streets of Gondor and Brigands encounter sets, along with the 3 Clue objective cards found in The Stewardâ€™s Fear encounter set, and shuffle them into a separate deck. This is the â€œUnderworldâ€ deck and it should be set apart from the encounter deck. Next, remove the 3 Villain enemy cards and the 3 Plot objective cards from the encounter deck. Shuffle the Villain enemy cards together and randomly choose one of them to set aside facedown. This is the â€œhiddenâ€ enemy card. Remove the other 2 Villain cards from the game (without looking at the cards). Repeat this process with the Plot cards. The set aside Plot is the â€œhiddenâ€ plot card.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.