When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
Time X is a keyword that represents the urgency of the heroes' quest. When a card with the Time X keyword is revealed, the players put X resource tokens on that card. These tokens are called "time counters." At the end of each refresh phase, remove 1 time counter from each card with the Time X keyword, if able. When the last time counter is removed, there will be a triggered effect that resolves on that card. Some encounter cards will also remove time counters, making it more difficult for the players to predict when they will run out of time.
An enemy with the Indestructible keyword cannot be destroyed by damage, even when it has damage on it equal to its hit points.
This scenario includes 3 side quests which are added to the staging area during setup, "quest side faceup". The cards are double-sided, with a side quest on one side and a Clue objective on the other side. While they are quest side faceup, they function as an encounter side quest. Each of these quests has the text, "When this quest is defeated, flip it over". This means you turn it so that it is objective side faceup. As an objective, each of these cards has text that allows the players to claim the objective and attach it to AmarthiÃºl, or to a hero. Therefore, by completing each of these side quests, the players are able to claim objectives that aid them in their quest.
AmarthiÃºl is an objective-ally in this scenario. During setup, the first player takes control of AmarthiÃºl. AmarthiÃºl has the text: â€œResponse: After an enemy engages a player, give control of AmarthiÃºl to that player.â€ This response is optional, and allows you to give control of AmarthiÃºl to another player after an enemy engages that player. AmarthiÃºl does not pass from one player to another when you pass the first player token.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.