If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
An enemy with the Indestructible keyword cannot be destroyed by damage, even when it has damage on it equal to its hit points.
Many encounter cards in The Dread Realm scenario instruct players to â€œreanimateâ€ a card. When a player is instructed to reanimate a card, place that card facedown in front of that player, as if it had just engaged that player from the staging area. Facedown cards that have been reanimated are called â€œReanimated Deadâ€ and act as if they are Undead enemy cards with 0 engagement cost, 2 , 2 , 2 , and 2 hit points. As a reminder, each quest card has the text: â€œReanimated Dead are Undead enemies with 2 , 2 , 2 and 2 hit points.â€ If a Reanimated Dead is destroyed or leaves play for any other reason, it is placed in its ownerâ€™s discard pile.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.