When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
Tom has committed the characters Gandalf and an Ithilien Tracker to the quest card Ambush in Ithilien (1B), which has the battle keyword. When resolving this quest, instead of using his characters' , Tom counts their total . Gandalf has an of 4, and the Ithilien Tracker has an of 1, for a total of 5. Tom compares this total against the in the staging area, which is currently a 3. Tom therefore quests successfully, and makes 2 progress on the quest.
If a quest card has the battle keyword, when characters are committed to that quest, they count their total instead of their total when resolving the quest. Enemies and locations in the staging area still use their in opposition to this quest attempt.
An enemy with the Indestructible keyword cannot be destroyed by damage, even when it has damage on it equal to its hit points.
The players are on stage 1B and Thaurdir is Captain side faceup. The players reveal the treachery card "Daechanar's Will," which causes the players to flip Thaurdir to his Champion side. Once flipped, he triggers his new Forced effect, which reads: "Forced: After Thaurdir is flipped or a treachery card with the Sorcery trait is revealed, Thaurdir heals 3 damage and makes an attack against the first player." Thaurdir will heal 3 damage and make an attack against the first player, and remain Champion side face-up.
At the end of that round, if Thaurdir is still Champion side faceup, the players will have to flip him back to his Captain side, because of the text on stage 1B, which reads: "At the end of the round, if Thaurdir is Champion side face-up, flip him." Once flipped he will trigger his new Forced effect again, which reads: "Forced: After Thaurdir is flipped or a treachery card with the Sorcery trait is revealed, deal 1 shadow card to each enemy in play."
Thaurdir is a double-sided enemy card who is added to the staging area when setting up The Battle of Carn-Dúm. One side has the Captain trait, and the other side has the Champion trait. Each of his side has a Forced effect that triggers after a Sorcery card is reavealed, or after he is "flipped". Whenever an effect flips Thaurdir from one side to another, after he is flipped to his new side, trigger his new Forced effect.
Whenever Thaurdir flips from one side to another, keep all tokens and attachments that were one him. He does not leave play during this transition.
Because Thaurdir has no encounter card back, he cannot be placed or shuffled into the encounter deck for any reason.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.