Lord of the Rings LCG Companion

Lord of the Rings LCG Companion

The Morgul Vale

Against the Shadow Cycle

FFG official difficulty rating

Players difficulty rating (8)

rated by 46 players

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Keywords

Doomed X

If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.

Surge

When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.

Archery X

Tom and Kris are playing the scenario "Into Ithilien," and two copies of Southron Mercenaries are in play. Southron Mercenaries has the keyword archery X, where X is the number of players in the game. This gives a cumulative archery value of 4. At the beginning of the combat phase, the players decide to deal 2 damage to Kris' ally Gandalf, and 2 damage to Tom's hero Denethor.

While a card with the archery keyword is in play, players must deal damage to character cards in play equal to the specified archery value at the beginning of each combat phase. This damage can be dealt to characters under any player's control, and it can be divided among the players as they see fit. If there is disagreement as to where to assign archery damage, the first player makes the final decision. If multiple cards with the archery keyword are in play, the effects are cumulative. Remember that does not block archery damage.

Rulings

Setup

When setting up The Morgul Vale, stage 1A instructs the players to search the encounter deck for the To the Tower objective card and add it to the staging area. This card represents the Mordor troop escorting Faramir to the tower of Minas Morgul. Since the players are trying to rescue Faramir in this scenario, the objective reads: "Remove Faramir from the game." This means that no version of Faramir can be used by the players when playing this scenario.

"Captain" Enemies

The Morgul Vale scenario has 3 stages, and a corresponding Captain enemy for each stage: Murzag, Lord Alcaron, and Nazgúl of Minas Morgul. To advance from each stage and win the game, the players must defeat each Captain. These tenacious enemies will stop at nothing to prevent the heroes from rescuing Faramir, and to that end each stage includes a line of text that prevents that stage's Captain from leaving play unless it is destroyed. This means that card effects that would otherwise shuffle that enemy into the encounter deck or remove it from play will have no effect on the Captain at that stage. 

Impenetrable Fog

Impenetrable Fog
Should read: "When Revealed: The first player either places 3 progress tokens on To the Tower, or..."

The Power of Mordor

The Power of Mordor
Should read: "...Reveal an equal number of cards from the encounter deck..." Omit the word "Then"
During step 2 of Setup, "Place Heroes and Set Initial Threat Levels", add one resource to each hero's resource pool. Then remove the following cards:
  • The Morgul Vale
    • 1x The Dead City Looms
    • 2x Impenetrable Fog
  • Mordor Elite
    • 2x The Master's Malice
    • 2x Orc War Camp
    • 2x Orc Vanguard
  • Creatures of the Forest
    • 2x Watcher in the Wood
    • 2x Morgul Spider

To play normal mode, just follow the setup instructions on the quest card.

Basic game

When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:

Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.

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