When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
Tom and Kris are playing the scenario â€œInto Ithilien,â€ and two copies of Southron Mercenaries are in play. Southron Mercenaries has the keyword archery X, where X is the number of players in the game. This gives a cumulative archery value of 4. At the beginning of the combat phase, the players decide to deal 2 damage to Krisâ€™ ally Gandalf, and 2 damage to Tomâ€™s hero Denethor.
While a card with the archery keyword is in play, players must deal damage to character cards in play equal to the specified archery value at the beginning of each combat phase. This damage can be dealt to characters under any player's control, and it can be divided among the players as they see fit. If there is disagreement as to where to assign archery damage, the first player makes the final decision. If multiple cards with the archery keyword are in play, the effects are cumulative. Remember that does not block archery damage.
If a quest card has the siege keyword, when characters are committed to that quest, they count their total instead of their total when resolving the quest. Enemies and locations in the staging area still use their in opposition to this quest attempt.
Druadan Elite is revealed from the encounter deck with Prowl X. Its game text reads: â€œX is equal to the number of players in the game.â€ There are 3 players in the game, so the players (as a group) must discard a total of 3 resources from their heroesâ€™ resource pools. Player 1 decides to discard 1 resource from Aragornâ€™s resource pool, Player 2 decides not to discard any resources, so Player 3 discards 2 resource from Gimliâ€™s pool for a total of 3.
When an encounter card with the prowl keyword is revealed from the encounter deck, the players (as a group) must discard the specified number of resources from their heroes' resource pools. If the players do not have enough resources to match the specified value, then they must discard as many resources as they can.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.