Lord of the Rings LCG Companion

Lord of the Rings LCG Companion

The Blood of Gondor

Against the Shadow Cycle

FFG official difficulty rating

Players difficulty rating (5.7)

rated by 44 players

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Keywords

Doomed X

If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.

Surge

When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.

Archery X

Tom and Kris are playing the scenario "Into Ithilien," and two copies of Southron Mercenaries are in play. Southron Mercenaries has the keyword archery X, where X is the number of players in the game. This gives a cumulative archery value of 4. At the beginning of the combat phase, the players decide to deal 2 damage to Kris' ally Gandalf, and 2 damage to Tom's hero Denethor.

While a card with the archery keyword is in play, players must deal damage to character cards in play equal to the specified archery value at the beginning of each combat phase. This damage can be dealt to characters under any player's control, and it can be divided among the players as they see fit. If there is disagreement as to where to assign archery damage, the first player makes the final decision. If multiple cards with the archery keyword are in play, the effects are cumulative. Remember that does not block archery damage.

Battle

Tom has committed the characters Gandalf and an Ithilien Tracker to the quest card Ambush in Ithilien (1B), which has the battle keyword. When resolving this quest, instead of using his characters' , Tom counts their total . Gandalf has an of 4, and the Ithilien Tracker has an of 1, for a total of 5. Tom compares this total against the in the staging area, which is currently a 3. Tom therefore quests successfully, and makes 2 progress on the quest.

If a quest card has the battle keyword, when characters are committed to that quest, they count their total instead of their total when resolving the quest. Enemies and locations in the staging area still use their in opposition to this quest attempt.

Siege

If a quest card has the siege keyword, when characters are committed to that quest, they count their total instead of their total when resolving the quest. Enemies and locations in the staging area still use their in opposition to this quest attempt.

Rulings

Hidden Cards

The Blood of Gondor is a two stage scenario that puts the players in the middle of an ambush at the Crossroads of Ithilien. Hidden cards are encounter cards placed facedown in a player's play area that represent the forces of Mordor waiting to attack the heroes. To this effect, both stage 1B and 2B have the same line of text: "At the beginning of the quest phase, each player takes 1 hidden card."

When a player is instructed to take 1 hidden card, he takes the top card of the encounter deck and places it facedown in his play area without looking at it. If there are no cards in the encounter deck when a player is instructed to take 1 hidden card, then he must shuffle the encounter discard pile back into the encounter deck and place the top card of the encounter deck facedown in his play area.

If a player is eliminated, any hidden cards in his play area are discarded.

Turning Hidden Card Face-Up

When a player is instructed to turn his hidden cards faceup, he turns each hidden card in his play area faceup one at a time. If a player turns a hidden card faceup and it is an enemy, he immediately engages that enemy. If a player turns a hidden card faceup and it is a treachery or a location, he immediately discards that card.

The Ambush

The Ambush
Should read: "At the beginning of the combat phase, each player must either turn each of his hidden cards faceup, or take 1 hidden card."

The Cross-roads

The Cross-roads
Should read: "The current quest card gains siege (and loses battle)."
Q: When playing The Blood of Gondor, if a card effect such as stage 1b of The Ambush (AtS 117) or Lying in Wait (AtS 129) turns each of my hidden cards faceup, and one of those cards forces me to take another hidden card, do I have to turn that card faceup as well?
A: No. When you are instructed to turn each of your hidden cards faceup, only the hidden cards that are currently in front of you at that time are turned faceup; any hidden cards you are forced to take as part of that effect, such as from Evil Crow (AtS 122), remain facedown in front of you.
During step 2 of Setup, "Place Heroes and Set Initial Threat Levels", add one resource to each hero's resource pool. Then remove the following cards:
  • The Blood of Gondor
    • 2x Conflict at the Crossroads
    • 2x Orc Ambusher
    • 2x Brutal Uruk
  • Ravaging Orcs
    • 3x Orc Rabble

To play normal mode, just follow the setup instructions on the quest card.

Basic game

When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:

Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.

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