If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
Tom and Kris are playing the scenario "Into Ithilien," and two copies of Southron Mercenaries are in play. Southron Mercenaries has the keyword archery X, where X is the number of players in the game. This gives a cumulative archery value of 4. At the beginning of the combat phase, the players decide to deal 2 damage to Kris' ally Gandalf, and 2 damage to Tom's hero Denethor.
While a card with the archery keyword is in play, players must deal damage to character cards in play equal to the specified archery value at the beginning of each combat phase. This damage can be dealt to characters under any player's control, and it can be divided among the players as they see fit. If there is disagreement as to where to assign archery damage, the first player makes the final decision. If multiple cards with the archery keyword are in play, the effects are cumulative. Remember that does not block archery damage.
Tom has committed the characters Gandalf and an Ithilien Tracker to the quest card Ambush in Ithilien (1B), which has the battle keyword. When resolving this quest, instead of using his characters' , Tom counts their total . Gandalf has an of 4, and the Ithilien Tracker has an of 1, for a total of 5. Tom compares this total against the in the staging area, which is currently a 3. Tom therefore quests successfully, and makes 2 progress on the quest.
If a quest card has the battle keyword, when characters are committed to that quest, they count their total instead of their total when resolving the quest. Enemies and locations in the staging area still use their in opposition to this quest attempt.
If a quest card has the siege keyword, when characters are committed to that quest, they count their total instead of their total when resolving the quest. Enemies and locations in the staging area still use their in opposition to this quest attempt.
The Assault on Osgiliath is a battle to liberate the ancient capital of Gondor from the forces of Mordor. To represent Gondor's struggle to drive the enemy from every last corner of the ruined city, the players are instructed to take control of Osgiliath locations when they leave play.
Stage 1B reads: "Forced: When an Osgiliath location leaves play as an explored location, the first player takes control of that location." To take control of a location, the first player removes all progress from the just explored location and places it in front of him in his play area instead of discarding it. Locations under any player's control are still in play. Their game text is active and they can be affected by card effects.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.